Next, rebuild the rocks in the back that are blocking the Small Character Hatch. Walk over and shoot its pauldrons off with Legolas. The next troll that you'll need to deal with is in an area to the left. Once it does, shoot an arrow into its chest with Legolas and it will retreat. Jump over its black shockwave attacks, waiting for the beast to rear up. Switch to Aragorn and smash all three, rebuilding their pieces into another platform.Īfter the troll goes down, a Ringwraith will fly in atop his fell-beast. The catapults will then launch three Morgul objects onto the field. Smash these rocks and rebuild their pieces into the next platform, repeating the aforementioned process to harm him. Next, catapults in the background will launch boulders at the field. When the troll attempts to remove his mace, it will fly back and smack him in then chest, damaging his armor. Jump out of the way when the troll swings his mace at you and it will become lodged in the ground.
Rebuild its pieces into a small platform, then stand on it and wait for the troll to attack.
It's not Middle-earth as Tolkien intended, or even Peter Jackson, but it's endearing in its own way."By all that you hold dear on this good earth, I bid you stand, men of the west!"īegin the battle with the troll by switching to Gimli and bashing the Cracked Lego Tile toward the bottom of the screen. I took Boromir there, strolled through The Black Gate (still open for pizza delivery), and then found a mission to kill 20 orcs within a time limit so I could unlock a shiny mithril Lego brick. Not only can you simply walk into Mordor, you get an achievement for doing so. It's always a short walk from a swamp where it's perpetually raining to a mountain pass or an elven forest, with Howard Shore's score from the movies hopping from theme to theme as appropriate to each location. This Middle-earth feels like it's been reconstructed on a bedroom floor, an open-world that's manageably sized because it's designed for children rather than unemployed adults-surely the only human beings with enough spare time to 100% any modern RPG.
You stand in Osgiliath and in one direction see the White City of Minas Tirith, then look over your shoulder and see Minas Morgul, home of the Nazgul. The road goes ever on and on, but all you have to do is walk round the corner to arrive at another iconic place. Part of the reason it doesn't get boring is that the scale's perfect. Sure, there are dopey jumping puzzles and other bits of filler, but at least there aren't 50 towers to climb or smuggler's caches hidden in every stretch of water. In the Shire you can race on a pig, and out behind Bree there are skeletons waiting to be assembled so they can burst into dance. Wander up to the right river bend and you can take control of a tiny sailing ship and blow apart pirates with your cannon.
This was 2012, before we got sick of maps full of icons, but even today it remains a nice open world to journey across, with plenty of color and incident. This Middle-earth feels like it's been reconstructed on a bedroom floor.